Basically, you are allowed to do anything with it, but you have to keep this license. I release this snippet of code under the conditions of GPLv3. Tempers have been running wild after the minimum system requirements for Kerbal Space Program 2 have been released. However I listed it here for completeness. It was not included here, as it is so common I assume you have it already. This patch requires the Module Manager plugin. Pulled together from the gamescom 2019 Developer trailer and interview with IGN. So, if you want, let's say 10% of normal torque, replace that by 0.10.Ĥ. 8+ Minutes of Kerbal Space Program 2 Pre-Alpha Gameplay footage. CactEye's RWs are set to 0.2 (20%), the stock ones to 0.01 (1%). You will see a bunch of numbers, by default 0.01 and 0.2, amongst the code. But as you'll see in KSP2 player reactions, the launch into Early Access hasn't been the. Well, in case you do not like the number I set, just open RWpatch.cfg in your Gamedata folder. It's time to break out those spacesuits once more: Kerbal Space Program 2 has released in Early Access. :-(įeel like a little bit of coding, huh? :-) KSP2 is set to release on the 24th Februa. As said in my profile, I am not that good at coding. A first look at Kerbal Space Program 2 with hands-on gameplay from a recent preview event held at esa Netherlands. If some reaction wheels still have magic torque - sorry, I cannot really help you here. Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. ![]() This patch should be automatically compatible with any modded reaction wheels and in any version of the game, due to how those work in KSP. After three years and four delays, the rocket-building sim. ![]() ![]() Though, should you like another number better, you can easily edit the patch. Its been a mighty long wait, but the green bean-flinging Kerbal Space Program 2 finally has a release date for early access, anyway. This is a simple Module Manager patch that lowers their torque to 1% - a number that won't allow you to use reaction wheels as main attitude control system during launches, for example, but well within patience tolerance for maneuvers in space. Reaction wheels in KSP are thousands of times stronger than the strongest of real life reaction wheels.
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